Saturday, June 28, 2014

Common Clan Wolf Mechs

----Lights----

Mist Lynx: Light and agile, this OmniMech is great for hit and run tactics.
Variants available to Clan Wolf - Prime, A, B, C, D

Adder: mounting a lot of armor for a light Mech the Adder can take a hit and give as good as it gets.
Variants available to Clan Wolf - Prime, A, B, C, D

----Mediums----

Ice Ferret: An extremely fast medium, the Ice Ferret is a very tough target to hit, especially when firing at long range.
Variants available to Clan Wolf - Prime, A, B, C, D

Stormcrow: Arguable the most well rounded medium class OmniMech ever developed, Never take a Stormcrow lightly.
Variants available to Clan Wolf - Prime, A, B, D

----Heavies----

Mad Dog: Most used for long range fire support the Maddog can keep an enemy at range and make a slower Mech suffer.
Variants available to Clan Wolf - Prime, A, B, C

Timber Wolf:  Developed by clan Wolf the Timber Wolf is arguably the most versatile Heavy OmniMech ever developed.
Variants available to Clan Wolf - Prime, A, B, C, D

----Assaults----

Gargoyle: A fast assault class OmniMech, the gargoyle can close fast on an enemy and in it's prime config is very good at exposing holes in armor.
Variants available to Clan Wolf - Prime, A, C

Dire Wolf: The biggest baddest OmniMech ever developed, This Mech has enough firepower to level a city.
Variants available to Clan Wolf - Prime, A, B

Monday, June 23, 2014

Mechwarrior Skills

All MechWarriors will start at 3/4 with one regular skill chosen below.

As the campaign goes on a MechWarriors may improve (reduce) his skill, 5 kills for piloting, 10 kills for gunnery. Gunnery and Piloting may never be more than 2 steps apart. Meaning you cannot be a 2/5 MechWarrior you would have to improve your piloting to a 4 before getting the 2 gunnery.

Also for every 5 kills you may select another skill from the list below. It adds a little bit of flavor to the campaign.
  
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--REGULAR SKILLS--
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Regular Skill is awarded to MechWarriors who reach the 3/4 skill level. An additional skill is awarded after each 5 kills.

Name: LIGHT 'MECH
Type: Chassis
Description: +1 to all piloting checks when Piloting a Light 'Mech. -1 to all physical attacks when piloting a Light 'Mech.

Name: LASER
Type: Weapons
Description: -1 to hit with all Non Pulse Lasers.

Name: LIGHT AC
Type: Weapons
Description: -1 to hit with class 2 and 5 Autocannons. +1 on missile chart when using Ultra or cluster shot.

Name: SRM
Type: Weapons
Description: -1 to hit with all SRM, Streak SRM’s, HE and Regular ATM Rounds, +1 on the missile hit chart.

Name: LRM
Type: Weapons
Description: -1 to hit with all LRM’s, Regular and Extended ATM Rounds, +1 on the missile hit chart.
Name: SMALL ARMS
Type: Weapons
Description: -2 to hit with Flamers and MG’s

Name: TOUGHNESS
Type: General
Description: -2 to consciousness checks.

Name: JUMP JET
Type: Close Combat
Description: +1 on piloting skill rolls when required for landing with a Jumping move. -1 for targeting.

Name: SENSOR
Type: General
Description: Can distinguish type of contact (Vehicle, Mech,) when out of LOS within 48”, (-1 to lock on with TAG)




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--VETERAN SKILLS--
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Available with the 3rd skill choice. (10 Kills)

Name: MEDIUM 'MECH
Type: Chassis
Description: +1 to all piloting checks when Piloting a Medium ‘Mech, -1 to all physical attacks when piloting a medium 'Mech.

Name: PPC
Type: Weapons
Description: -1 to hit with all types of PPC’s.

Name: MEDIUM AC
Type: Weapons
Description: -1 to hit with class 10 autocannons. +1 on missile chart when using Ultra or cluster shot.

Name: JUST BRING IT!
Type: General
Description: Tough to knock over. +2 to piloting skill checks for taking damage…convert the normal -1 check to +1 to remain standing when checking for taking 20 points of damage.

Name: SCOUTING
Type: General
Description: Can distinguish Class of contact (Vehicle, Mech,) when out of LOS within 96”, at 24” can tell what Chassis contact is. (-2 to lock on with TAG) Must have SENSOR Skill.
Name: ENHANCED IMAGING
Type: General
Description: Follows all standard rules from MechWarrior
Penalty: All skills require one additional kill to achieve. Elite = 16, Ace = 21. Gunnery up 11 kills. Piloting up 6 kills

Name: CHATTER BOX
Type: General
Description: Communication is no longer a simple action, Re-configure a TIC is a simple action.




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--ELITE SKILLS--
----------------


Available with the 4th skill (15 Kills)

Name: HEAVY 'MECH
Type: Chassis
Description: +1 to Piloting skill rolls when piloting a Heavy 'Mech, -1 to all physical attacks when piloting a Heavy 'Mech.

Name: GAUSS
Type: Weapon
Description: -1 to Hit with all Gauss Rifles.

Name: HEAVY AC
Type: Weapons
Description: -1 to hit with class 20 autocannons. +1 on missile chart when using Ultra or cluster shot.

Name: SHORT RANGE SPECIALIST
Type: General
Description: +0 and +1 Range numbers are -1 to hit for all weapons.

Name: MEDIUM RANGE SPECIALIST
Type: General
Description: +2 and +3 Range numbers are -1 to hit for all weapons.


Name: LONG RANGE SPECIALIST
Type: General
Description: +4 and +5 Range numbers are -1 to hit for all weapons.

Name: SPEED DEMON
Type: General
Description: Able to fire and sprint at a +4 to fire.




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--ACE SKILLS--
--------------


Available with the 5th Skill (20 Kills)

Name: ASSAULT 'MECH
Type: Chassis
Description: +2 to all piloting skill rolls when piloting an Assault 'Mech, -1 to all physical attacks when piloting an Assault 'Mech.

Name: CAN’T TOUCH THIS
Type: General
Description: +1 to be hit at all times. Must have a ‘Mech class skill and be in that class. Choose a ‘Mech, while in that ‘Mech receive an additional +1 piloting.

Name: PULSE LASER
Type: Weapons
Description: -1 to hit with Pulse Lasers. Yeah this will be a total of -3.

Name: SHARP SHOOTER
Type: Weapons
Description: Can take aimed shots like having a “targeting computer” at a +4 to hit specific location, and can perform careful aim while walking.


Kills and Honor Points

What counts as kill?
A 'Mech is considered a mission kill if...
It takes a third engine hit
It takes a second gyro hit
It loses it's 3rd limb
It loses the last internal structure point of the head
It loses the last internal structure point of the center torso.
It's cockpit is destroyed
It is immobile and has no weapons that it can fire.
The MechWarrior punches out.

A vehicle counts as a mission kill if...
It is immobile and can't fire any weapons...
Any one of the numerous critical hits that say "Tank destroyed"
The last internal structure point is removed from the hull or the turret.

Battle Armor and Infantry count as a mission kill...
When the last trooper is killed.

Is a light tank the same as killing an Assault 'Mech?
Nope...here is the kill value chart.

Mech = 1 kill
Assault Tank = 1 kill
Heavy tank = 3/4 kill
Medium Tank = 1/2 kill
Light tank = 1/4 kill
Battle Armor = 1/2 kill
Infantry = 1/2 kill

It is not necessarily the kill shot that I award the kill to (although most of the time I do). I will at times award bonus kills for mission completion or good role play or being aggressive or just having rotten dice. Kills will be awarded in the after action reports.


Honor points

After every mission you will be awarded honor points based on game play. Honor points are accumulated, and with every level achieved you unlock new features.

5 points = Random ‘Mech roll up. A chance for a better BattleMech.
10 points = Noticed by a bloodnamed warrior. Chance for a bloodname trial.
Bloodnamed warriors may customize their OmniMechs.

Ways to gain honor points.
Inner Sphere ‘Mech equal class than ‘Mech = 1/4 point
Inner Sphere ‘Mech 1 class higher than ‘Mech = 1/2 point
Inner Sphere ‘Mech 2 classes higher than ‘Mech = 1 point
Inner Sphere ‘Mech 3 classes higher that ‘Mech = 2 points
Clan ‘Mech equal class than ‘Mech = 1/2 point
Clan ‘Mech 1 class higher than ‘Mech = 1 point
Clan ‘Mech 2 classes higher than ‘Mech = 2 points
Clan ‘Mech 3 classes higher that ‘Mech = 4 points
Win a bidding and succeed in mission= 1/2 point
Star League era ‘Mech = 1/2 point
Other points may be awarded by me for aggressive play, staying in character etc.

If you die you lose all accumulated honor points.